Search Issue Tracker
Active
Votes
0
Found in
2022.3.58f1
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-100091
Regression
No
“Some values driven by GridLayoutGroup“ message disappears on a child UI GameObject when disabling a non-parent GameObject
How to reproduce:
1. Open the attached “IN-93703 My project“ project
2. Select the “SampleScene“
3. In the Hierarchy window, select the “AChild 3“ GameObject
4. Disable the GameObject
5. In the Hierarchy window, select the “DChild 1“ GameObject
6. Observe the results
Expected result: In the Inspector window, the message “Some values driven by GridLayoutGroup“ is visible
Actual result: In the Inspector window, the message “Some values driven by GridLayoutGroup“ disappears
Reproducible with: 2022.3.58f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- If the scene is saved, the “Some values driven by GridLayoutGroup“ message reappears
- When the message “Some values driven by GridLayoutGroup” is visible, most values under the Rect Transform component of the GameObject in the Inspector window cannot be changed. However, when the message disappears, those values can be modified but any changes are lost once the message returns
- The user provided a Discussion link regarding this issue: [https://discussions.unity.com/t/unity-ui-auto-layout-loses-driven-by-and-auto-values-if-deeply-nested-layout-group-not-direct-child-of-another-layout-group/1506232|https://discussions.unity.com/t/unity-ui-auto-layout-loses-driven-by-and-auto-values-if-deeply-nested-layout-group-not-direct-child-of-another-layout-group/1506232|smart-link]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clips animation mask definition is set to "None" but created clip has a mask applied when importing an .fbx asset
- Material preview shape button does not work with material modified through script at runtime
- Crash on OpenAdapter10 when using Rendering Debugger Display Cells visualization
- Detection bounding box breaks when Port's Label is hidden in the GraphView
- “Some values driven by GridLayoutGroup“ message disappears on a child UI GameObject when disabling a non-parent GameObject
Add comment