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Fixed
Fixed in 2022.3.69f1, 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a3
Votes
0
Found in
2022.3.58f1
6000.0.41f1
6000.1.0b9
6000.2.0a6
6000.3.0a1
6000.4.0a1
Issue ID
UUM-100091
Regression
No
“Some values driven by GridLayoutGroup“ message disappears on a child UI GameObject when disabling a non-parent GameObject
How to reproduce:
1. Open the attached “IN-93703 My project“ project
2. Select the “SampleScene“
3. In the Hierarchy window, select the “AChild 3“ GameObject
4. Disable the GameObject
5. In the Hierarchy window, select the “DChild 1“ GameObject
6. Observe the results
Expected result: In the Inspector window, the message “Some values driven by GridLayoutGroup“ is visible
Actual result: In the Inspector window, the message “Some values driven by GridLayoutGroup“ disappears
Reproducible with: 2022.3.58f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- If the scene is saved, the “Some values driven by GridLayoutGroup“ message reappears
- When the message “Some values driven by GridLayoutGroup” is visible, most values under the Rect Transform component of the GameObject in the Inspector window cannot be changed. However, when the message disappears, those values can be modified but any changes are lost once the message returns
- The user provided a Discussion link regarding this issue: https://discussions.unity.com/t/unity-ui-auto-layout-loses-driven-by-and-auto-values-if-deeply-nested-layout-group-not-direct-child-of-another-layout-group/1506232
Comments (1)
-
apc_dominykas
Jan 24, 2026 11:40
This fix degrades performance in the Editor exponentially. In our largest menu it's 90x slower to initialize.
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Resolution Note (fix version 6000.4.0a3):
Fix for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.