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Votes
0
Found in
2022.3.60f1
6000.0.43f1
Issue ID
UUM-100070
Regression
No
HDRP Lit Shader errors are thrown and artifacts are generated when using Emissive Map and "Same as Base" UV mapping setting
How to reproduce:
1. Create and open a new HDRP project
2. Create any 3D GameObject in the Hierarchy and a new Material in the Project
3. Attach the Material to the GameObject
4. Set a UV map for the materials emission in the shader settings in the Inspector
5. Change the “Emission UV Mapping“ to “Same as Base“
6. Focus on the Scene view
7. Observe the Console and the Scene view
Expected result: No error is thrown in the Console, and no artifacts are visible in the Scene view
Actual result: A “Shader error in 'HDRP/Lit': 'GetEmissiveColor'“ error is thrown in the Console, and visual artifacts are visible on the GameObject
Reproducible in: 2022.3.60f1, 6000.0.43f1, 6000.1.0b8
Not reproducible in: 6000.1.0b11, 6000.2.0a7
Fixed in: 6000.1.0b9
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The visual artifacts disappear after moving the Scene view camera
- Sometimes the error is not thrown right away, but the visual artifacts always appear
- Artifacts look like they have a smear effect
- Seems to be reproducible only in HDRP projects
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