Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.0.0-pre.2
Issue ID
TMPB-212
Regression
Yes
TextMesh Pro stops showing glyphs after upgrading to TMP 4.0.0-pre.2
How to reproduce:
1. Open the attached project "GlyphDemo.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Change "com.unity.textmeshpro": "3.0.6", to "4.0.0-pre.2" in the manifest.json
4. Enter Play Mode
5. Click on the bottom UGUI button
Expected results: Glyph is showing
Actual results: Glyph does not show
Reproducible with: 4.0.0-pre.2 (2022.3.10f1, 2023.1.14f1, 2023.2.0b11, 2023.3.0a7)
Not reproducible with: 3.2.0-pre.6 (2021.3.30f1), 4.0.0-pre.1 (2022.3.10f1, 2023.1.14f1, 2023.2.0b11, 2023.3.0a7)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Resolution Note:
Note that upgrading the TMP Essential Resources and restarting the editor is required after upgrading to TMP 4.0.0.
For more information about 4.0.0, please have a look at the package description in the package manager.