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Fixed
Fixed in 1.3.X - Entities
Votes
0
Found in [Package]
1.2.0 - Entities
1.3.X - Entities
Issue ID
ECSB-1060
Regression
Yes
"SystemAPI.GetSingletonBuffer" method's "isReadOnly" argument is ignored when generating ISystem code
How to reproduce:
1. Open the “BugReports“ project
2. In the Project window navigate and open the “Assets/SignletonBufferSystem.cs” script
3. Wait until IDE indexes all the files
4. Select the class name string “SingletonBufferSystem”
5. Right-click on it then from the context menu select “Go to declaration” or press F12
6. Observe lines 12 and 14
Expected result: The “GetSingletonBuffer” method arguments are not empty
Actual result: The “GetSingletonBuffer” method arguments are empty
Reproduced with: 1.2.0-exp.3 (6000.0.0b15), 1.2.0 (2022.3.25f1, 6000.0.0b15)
Not reproduced with: 1.0.16 (2022.3.25f1), 1.1.0-pre.3 (6000.0.0b15)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
IDE reproduced on: JetBrains Rider
IDE could not test on: Visual Studio (Could not find a way to inspect the generated code)
Workaround: Use “SystemAPI.TryGetSingletonBuffer<SingletonBuffer>(out var buffer, true)” instead of “SystemAPI.GetSingletonBuffer<SingletonBuffer>(true)”
Note: More explanation on the expected and actual results is provided in the internal comments
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Resolution Note (fix version 1.3.X - Entities):
SystemAPI.GetSingletonBuffer now correctly passed the IsReadOnly param