Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0a14
2020.2.0a18
Issue ID
1263471
Regression
Yes
Sprites don't render when a project's Platform is set to WebGL
How to reproduce:
1. Open the user attached project
2. Switch Platform to WebGL in Build Settings
3. Observe the Scene view
Expected result: The Camera GameObject, a blue bird and several background sprites are visible
Actual result: Only the Camera GameObject is visible
Reproducible with: 2020.2.0a14, 2020.2.0a19
Not reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a13
Notes:
- Reproducible on macOS 10.14.6, Windows 10 and Ubuntu 18.04
- Reproducible with Metal, Open GL graphics APIs
- Reimporting the project doesn't solve the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21