Search Issue Tracker
Duplicate
Votes
4
Found in [Package]
3.0.6
3.2.0-pre.2
4.0.0-pre.1
Issue ID
TMPB-148
Regression
No
Sprite in the TMP Text field is not rendered when the text gets out of the game view
How to reproduce:
1. Open the user’s attached project
2. Enter Play Mode
3. In the Hierarchy select the “Text (TMP)” GameObject
4. In the Inspector window change “Pos X” so the text would be visible
5. Change “Pos X” so the text wouldn’t be visible and observe the view
Expected result: Emoji visible
Actual result: Emoji is not visible
Reproducible with: 3.0.6 (2020.3.42f1), 3.2.0-pre.2 (2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20), 4.0.0-pre.1 (2023.1.0a3)
Could not test with: 4.0.0-pre.1 (2023.1.0a4) (Errors after upgrading the project)
Reproduced on: macOS 12.4 (Intel)
Notes:
- Not reproducible if Scene and Game windows are both open
- Not reproducible in the Scene window
- Reproducible with different screen aspects
-
Resolution Note:
Duplicate of another bug that we are currently investigating.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-42159
-
air_conditioned_bob
Feb 07, 2023 21:40
I will support and I am not robot I am air condition bob
-
ETGgames
Feb 07, 2023 21:36
Any updates on this? We need it fixed for our game
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
This is a duplicate of issue #UUM-42159