Search Issue Tracker
Won't Fix
Votes
1
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-11404
Regression
No
Sprite Atlas bundle does not track the dependency changes when packing Sprites and Sprite Atlases into different bundles and rebuilding the bundles
Reproduction steps:
1. Open the user's attached project "Atlas Test.zip"
2. Click "Unity Support/Build Built-in Bundles" in the menu bar
3. Open "out/Built-in/atlas_ab.manifest" in the project folder and keep track of the hashes
4. Edit one of the Sprites in "Assets/Sprites"
5. Click "Unity Support/Build Built-in Bundles" in the menu bar
6. Open "out/Built-in/atlas_ab.manifest" again and compare the hashes to previous ones
Expected result: The hashes are different
Actual result: The hashes are the same
Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Reproducible on: macOS 12.4 (Intel)
Note: It works as expected with the SBP which can be tested with "Unity Support/Build SBP Bundles"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
This won't be tackled in the short term. We have improvements coming which will tackle this scenario. Those unfortunately won't be backportable.
The workaround is to force a clean build when sprite atlas changes in the manner described in this ticket.