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Won't Fix
Votes
0
Found in [Package]
7.1.1
Issue ID
1184299
Regression
No
ShaderGraph's Main Preview and Material's colors do not match when Power Node's B(1) value is changed to equal number
How to reproduce:
1. Open the attached '1184299.zip' project from the link given in Edit
2. Open 'SampleScene' Scene
3. Open 'New Shader Graph' Shader Graph
4. Set Power Node's B(1) value to 2
5. Notice that 'Cube' GameObject's material is white in the Scene View and Shader Graph's Main Preview material is black
Expected result: ShaderGraph's Main Preview material color match material's color
Actual result: ShaderGraph's Main Preview material color does not match material's color
Reproducible with: 2019.4.9f1( Shader Graph 4.1.0) , 2019.2.7f1 (ShaderGraph 6.9.0), 2019.3.0b4 ( Shader Graph 7.1.1), 2020.1.0a5 (Shader Graph 7.0.1)
Could not test: 2017.4.32f1 because Package Manager is not introduced, 2019.2.0a1, 2019.3.0a1 because of the package errors
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Resolution Note:
Unfortunately this bug goes very deep into the shader system pipeline -- it's actually a bug / inconsistency in Microsoft's FXC and DXC shader compiler, which will optimize pow(-1, 2) to be 1.0, which is counter to their docs on the behavior of pow (it should always return NaN when the first input is less than zero).
There's no easy way to correct the preview behavior within ShaderGraph to match the "final" result, and we don't want to incur the performance penalty or compatibility issues around changing the "final" behavior of the pow node to be more consistent.
We will just have to be a note on the docs for the node.