Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
6.9.1 (release)
Issue ID
1184656
Regression
No
Shadergraph preview for lit and unlit sprite master node wrong color when color is set directly on master node
Reproduces on all versions of Shadergraph with the Sprite Lit and Unlit shadergraphs (6.9.1, 7.0.1, 7.1.1 and Github Master 8.0.0 (eca116d0f3))
Repro steps:
1. Use a project with Universal RP
2. Create a new Sprite Unlit shadergraph, and open it
3. Change the color input to the master node to red, without creating a color node input
Expected result: the preview is red
Actual result: the preview is yellow
Notes: This only affects the preview in Shadergraph. Materials with the shader in the material preview and the scene will be the correct color.
This only affects setting the color directly on the master node. Sampled and inline colors and textures will preview correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment