Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
10.10.0
12.1.7
13.1.8
14.0.3
15.0.0
Issue ID
SGB-279
Regression
No
ShaderGraph file is unusable when Assembly Definition Asset file "Name" field is "I18N"
How to reproduce:
1. Open the user’s attached “My project” project
2. Open the “Assets → Test” file in Project Browser
Expected result: File successfully opens in ShaderGraph window
Actual result: Empty ShaderGraph window opens with NullReferenceException thrown
Reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.10f1), 13.1.8 (2022.1.17f1), 14.0.3 (2022.2.0b8), 15.0.1 (2023.1.0a11)
Reproduced on: macOS 12.5 (Intel), Windows 10
Thrown error:
Exception thrown while invoking \[OnOpenAssetAttribute] method 'UnityEditor.ShaderGraph.ShaderGraphImporterEditor:OnOpenAsset (int,int)' : NullReferenceException: Object reference not set to an instance of an object
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
Resolution Note:
We occasionally see issues that occur on domain reload, particularly when assemblies and packages are reloaded. We'll keep an eye out for this issue in the future, but for the version it has been reported against, we will not be able to prioritize making a timely fix.