Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.1.11
14.0.7
15.0.5
16.0.1
Issue ID
SGB-574
Regression
No
Shader Graphs are rendered black in the Game window when applied to Image GameObjects
Reproduction steps:
1. Open the attached “UGUI Image shader graph bug report1.zip“ project
2. Open the “Scene” scene
3. Observe “RawImage” and “Image” GameObjects in Scene and Game windows
Expected result: “RawImage” and “Image” GameObjects are red in both windows
Actual result: “RawImage” and “Image” GameObjects are red in the Scene window and black in the Game window
Reproducible with: 12.1.11 (2021.3.25f1), 14.0.7 (2022.2.20f1), 15.0.5 (2023.1.0b17), 16.0.1 (2023.2.0a15)
Could not test with: 2020.3.48f1 (“Cannot find the code for this Target, a package may be missing” warning)
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 10 (by the reporter)
Note: Not reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note:
Please look forward to a Canvas material SubTarget for URP/HDRP/Built-In as of the upcoming 23.2 beta release (it may already be in latest alpha).