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Not Reproducible
Votes
5
Found in
2021.3.5f1
2022.1.7f1
2022.2.0a17
6000.0.0b11
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-6534
Regression
No
Reimporting a folder containing Blender files when Parallel Import is enabled causes some files to fail to import
Reproduction steps:
1. Open the attached “IN-5945.zip“ project
2. Open the “SampleScene” scene
3. Reimport the “Meshes” folder
Expected result: No errors occur in the Console
Actual result: Some meshes fail to import, causing “\[WorkerX] Blender could not convert the .blend file to FBX file” errors in the Console
Reproduced with: 2021.3.5f1, 2022.1.7f1, 2022.2.0a17
Couldn’t test with: 2020.3.36f1 (“Parallel Import” not found in Project Settings)
Reproduced on: Windows 11, macOS 12.0.1 (Intel)
Error:
\[Worker0] Blender could not convert the .blend file to FBX file.
You need to use Blender 2.45-2.49 or 2.58 and later versions for direct Blender import to work.
Notes:
- Not reproducible when disabling “Parallel Import” (Project Settings > Editor > Parallel Import), reopening the project, and then reimporting the “Meshes” folder
- Reimporting files separately seems to work as intended
- Blender has to be installed in order to test
Comments (3)
-
sameng
Oct 24, 2024 17:14
Over two years later, zero movement. Maybe one day we'll use more than one core. I still have hope, stupidly.
-
AwesomeProjection
Aug 01, 2023 10:25
We have the same problem with version 2021.3.15, with another possible error:
ImportFBX Errors:Couldn't import file PROJECT_DIR/Temp/ExportedBlenderFBXFile.fbx. File is corrupted: 'ExportedBlenderFBXFile.fbx'
-
sameng
Jul 07, 2022 15:56
Is it possible to do a temporary patch to disable blender parallel import?
So at least we can use parallel import for textures, and workaround this bug for now until it's fixed. It would be ideal for this to be fully patched, but a workaround would be super useful--I really like the Parallel Import feature, it is really great.
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Resolution Note:
I was not able to reproduce the bug, I found a duplicate issue that was fixed in 2023. Please include further details such as the Blender version used and ideally a new project exhibiting the issue if you wish to reopen the ticket, that will help us identify the problem. Thank you!