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Under Consideration for 10.10.X, 12.1.X, 14.0.X, 15.0.X, 16.0.X
Votes
0
Found in [Package]
10.10.1
12.1.11
14.0.7
15.0.5
16.0.1
Issue ID
SGB-559
Regression
No
Preview of texture in Shader Graph changes when selecting different platforms
How to reproduce:
1. Open the user’s attached “testes.zip” project
2. Open “New Shader Graph” Shader Graph
3. Add “TrinitatisChurchWhiteBalanced” texture to the Shader Graph
4. Observe the texture preview of “TrinitatisChurchWhiteBalanced”
Expected result: Texture preview looks the same with different platforms
Actual result: Texture preview looks different with different platforms
Reproducible with: 10.10.1 (2020.3.47f1), 12.1.11 (2021.3.24f1), 14.0.7 (2022.2.17f1), 15.0.5 (2023.1.0b14), 16.0.1 (2023.2.0a12)
Reproduced on: macOS 13.2.1 (Intel)
Notes:
Reproduced with Standalone Build (macOS), iOS, Android, and WebGL platforms
Reproduced with 2D, Cube, and 2D array Texture Shapes. Couldn't test with 3D (Metal not supporting error)
Issue not reproducible in the Texture preview in the Inspector window
If adding the material that uses Shader Graph with affected texture to the GameObject, then GameObject will look like the affected texture
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