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Fixed in 2023.1.0a9
Fixed in 2023.1.X, 2023.2.X
Votes
2
Found in
2021.2.19f1
2021.3.0f1
2022.1.0b16
2022.2.0a10
2023.2.0a1
Issue ID
UUM-712
Regression
No
PlayerSettings.SetScriptingDefineSymbols doesn't set symbols when buildTarget parameter doesn't match current Build Target
How to reproduce:
1. Open the user-submitted project
2. Open the Build Settings window and change the Platform to 'Windows, Mac, Linux' (File > Build Settings... > Switch Platform)
3. In the top menu bar, select 'Test > Run'
4. In the File Explorer, open the project folder and run test.exe inside the _Output folder
5. Observe the last 3 lines of the Console output
Expected result: The message 'MY_SYMBOL is defined.' is seen
Actual result: The message 'MY_SYMBOL is not defined. (AAAAAAAAAAAAAAAAA)' is seen
Reproducible with: 2021.2.19f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Could not test with: 2019.4.37f1, 2020.3.33f1 (Dedicated Server Build Target is unavailable)
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Peter77
Apr 11, 2022 14:32
Related forum thread:
https://forum.unity.com/threads/case-1413904-playersettings-setscriptingdefinesymbols-does-not-work-correctly.1257972