Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3
2019.3.0b2
2020.1
Issue ID
1181769
Regression
No
Performance downgrade in Play Mode while being in Prefab Mode
Steps to repro:
1. Open attached project "Performance Issue.zip"
2. Make sure you are in Level_1 scene (Assets/Levels/1 world/Level_1.unity)
3. Open Arrow prefab in Prefab Mode
4. Detach GameView to a separate window
5. Enter Play Mode
6. Try expanding, collapsing RigidBody 2D on an Arrow prefab and compare the performance
Reproduced in: 2019.3.0b4, 2020.1.0a5
Note:
1. Profiling Editor shows a spike in GUI.TextureDraw.
2. Profiling Playmode shows a spike in RenderTexture.SetActive.
3. 2019.3 performance is way worse than 2020.1.
4. Could not reproduce on earlier versions due too package errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment