Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3
2019.3.0b2
2020.1
Issue ID
1181769
Regression
No
Performance downgrade in Play Mode while being in Prefab Mode
Steps to repro:
1. Open attached project "Performance Issue.zip"
2. Make sure you are in Level_1 scene (Assets/Levels/1 world/Level_1.unity)
3. Open Arrow prefab in Prefab Mode
4. Detach GameView to a separate window
5. Enter Play Mode
6. Try expanding, collapsing RigidBody 2D on an Arrow prefab and compare the performance
Reproduced in: 2019.3.0b4, 2020.1.0a5
Note:
1. Profiling Editor shows a spike in GUI.TextureDraw.
2. Profiling Playmode shows a spike in RenderTexture.SetActive.
3. 2019.3 performance is way worse than 2020.1.
4. Could not reproduce on earlier versions due too package errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment