Search Issue Tracker
Fixed
Fixed in 1.9.0
Votes
13
Found in [Package]
1.9.0
Issue ID
OXRB-164
Regression
Yes
[OpenXR] Editor performance drops extremely after HMD becomes inactive using OpenXR due to GFX.WaitForRenderThread while in Play Mode
Steps to reproduce:
1. Open the attached user's project "XRPerformance.zip"
2. Connect the Oculus link to Quest 2
3. Make sure OpenXR is selected as the XR Plugin
4. Open the Profiler
5. Enter Play Mode
6. Observe the Profiler while the headset is active (press a finger over the sensor)
7. Dismount the headset for it to become inactive
8. Observe the GFX.WaitForRenderThread in the Profiler climbing rapidly when the headset is inactive
Expected results: Editor performance does not drop extremely after HDM becomes inactive using OpenXR due to GFX.WaitForRenderThread
Actual Results: Editor performance drops extremely after HDM becomes inactive using OpenXR due to GFX.WaitForRenderThread
Reproducible in: OpenXR 1.5.0, 1.7.0 (2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13)
Not reproducible OpenXR 1.4.2 (2020.3.47f1)
Notes:
-Issue only reproduces with OpenXR as the XR Plugin provider
-As per user comments it's also reproducible in Build
Comments (2)
-
FabioGavinelli
Oct 04, 2023 08:39
I am still facing the problem too
-
saif-studio-b12
Sep 19, 2023 12:12
I am still facing this issue in Unity version 2022.2.21.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 1.9.0):
This issue has been resolved and will be included in an upcoming release.