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Won't Fix

Votes

0

Found in

2020.3.36f1

2021.3.5f1

2022.1.6f1

2022.2.0a17

2023.1.0a1

2023.2.0a1

2023.3.0a3

Issue ID

UUM-9533

Regression

No

OnMouseDown sometimes doesn't get called when clicking on the GameObject's Circle Collider 2D

-

Reproduction steps:
1. Open the attached project
2. Open the "/Assets/Scenes/SampleScene.unity" Scene
3. Enter Play Mode
4. Click on the white square in the upper right corner of the Game View
5. Place the GameObject on the map
6. Repeat steps 3-4 a few more times
7. Click on each instantiated GameObject
8. Observe their behavior

Expected result: After clicking each GameObject, a black circle appears around it
Actual result: Sometimes the black circle doesn't appear on specific GameObjects

Reproducible with: 2019.4.39f1, 2020.3.36f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a1

Reproducible on: Windows 10 (21H2)

Note:
- if the black circle doesn't appear after clicking on the GameObject, disabling/enabling the Circle Collider 2D Component on that GameObject's Child GameObject "SelectionBody" seems to fix the issue

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
    Forum announcement
    https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
    Roadmap https://unity.com/roadmap/unity-platform/ui

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