Search Issue Tracker
Fixed
Fixed in 6000.0.16f1, 7000.0.0a1
Votes
15
Found in
2022.3.21f1
2023.2.14f1
2023.3.0b10
7000.0.0a1
Issue ID
UUM-65800
Regression
No
[URP] Objects are not visible in the Game view when Decal Features Rendering Layers, MSAA, and Depth Priming is enabled
How to reproduce:
1. Open the attached project "DecalBugDepthPriming.zip"
2. Select Assets/Settings/URP-HighFidelity-Renderer.asset in the Project window
3. Enable "Use Rendering Layers" in the Inspector window
Expected results: Objects are visible in the Game view
Actual results: Objects are not visible in the Game view
Reproducible with: 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Could not test with: 2021.3.36f1 (no Rendering Layers)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Add comment