Search Issue Tracker

By Design

Votes

14

Found in

2019.4

2020.2

2021.1

2021.1.0b6

2021.2

Issue ID

1318622

Regression

No

No lighting is received when Mesh is drawn with CommandBuffer.DrawRenderer in Build

Mesh

-

How to reproduce:
1. Open the user's attached "Missing lighting.zip" project
2. Go to File -> Build And Run
3. Observe the Character's lighting in the Player

Expected result: Character drawn with CommandBuffer.DrawRenderer receives lighting
Actual result: Character drawn with CommandBuffer.DrawRenderer doesn't receive any lighting

Reproducible with: 2020.3.0f1 (10.3.2), 2021.1.0b10 (11.0.0), 2021.2.0a7 (12.0.0)|
Could not test with: 2019.4.22f1 (7.5.3) - Due to errors downgrading

Note:
- The issue is not reproducible in Play Mode
- The issue is reproducible with Direct3D11, Direct3D12, Vulkan Graphics API

  1. Resolution Note:

    CommandBuffer.DrawRenderer does not interact with any lighting, by design.

Comments (2)

  1. PatrickBrightrock

    Mar 08, 2021 11:18

    Yes, please!

  2. strich

    Mar 08, 2021 11:05

    This is a showstopper for our project. :(

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.