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By Design
Votes
14
Found in
2019.4
2020.2
2021.1
2021.1.0b6
2021.2
Issue ID
1318622
Regression
No
No lighting is received when Mesh is drawn with CommandBuffer.DrawRenderer in Build
How to reproduce:
1. Open the user's attached "Missing lighting.zip" project
2. Go to File -> Build And Run
3. Observe the Character's lighting in the Player
Expected result: Character drawn with CommandBuffer.DrawRenderer receives lighting
Actual result: Character drawn with CommandBuffer.DrawRenderer doesn't receive any lighting
Reproducible with: 2020.3.0f1 (10.3.2), 2021.1.0b10 (11.0.0), 2021.2.0a7 (12.0.0)|
Could not test with: 2019.4.22f1 (7.5.3) - Due to errors downgrading
Note:
- The issue is not reproducible in Play Mode
- The issue is reproducible with Direct3D11, Direct3D12, Vulkan Graphics API
-
PatrickBrightrock
Mar 08, 2021 11:18
Yes, please!
-
strich
Mar 08, 2021 11:05
This is a showstopper for our project. :(
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Resolution Note:
CommandBuffer.DrawRenderer does not interact with any lighting, by design.