Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.0a14
Issue ID
UVSB-955
Regression
No
Mutiple Update and Start functions in C# Preview
Removing the Start and Update functions from your graph, then re-add them will cause the C# Preview to add another Update and Start function.
Start and Update appear as normal in the graph but the C# Preview will have Start(), Start1(), Update(), Update1().
Any new nodes added to the graph will appear under Start1(), Update1().
Expected: There should only be mono behavior per script Start(), Update(), etc...
Steps to reproduce
* Create a Bolt component on a game object
* Add a flow graph
* Open the C# preview (Window > Bolt C# Preview)
* Remove the Start and Update nodes from your graph
* Add the Start and Update back into your graph
Notice Issue >> Start1() and Update1() are added to the C# preview along with Update() and Start()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
It seems this is how Bolt 2 handles multiple graphs under the same class.