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Fixed

Votes

1

Found in

2020.3.36f1

2021.3.5f1

2022.2.0a17

Issue ID

UUM-6323

Regression

Yes

Meshes are missing when using Static Batching with Scriptable Build Pipeline AssetBundles

-

How to reproduce:
1. Open the user’s attached project
2. Open scene Scenes/Loader
3. At the top of the Editor window, go to H4K -> Build AssetBundles (Scriptable Build Pipeline)
4. Press the Play button and go to the Game view
5. From the drop-down menu, select “Normal” and select Load Scene
6. Observe the displayed meshes
7. Select Unload
8. From the drop-down menu, select “Xmas” and select Load Scene
9. Observe the displayed meshes

Expected result: “Normal” and “Xmas” scenes display the same Meshes
Actual result: the Meshes are missing in the “Xmas” scene

Reproducible with: 2020.3.10f1, 2020.3.36f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17
Not reproducible with: 2019.4.40f1, 2020.3.9f1

Reproducible on: macOS 11.6

  1. Resolution Note:

    Fixed by another internal issue: UUM-11427: [Being Backported] Static Batching causes meshes to disapear in SBP

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