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Fixed in 2020.3.45f1
Fixed in 2022.2.0b15
Votes
1
Found in
2020.3.36f1
2021.3.5f1
2022.2.0a17
Issue ID
UUM-6323
Regression
Yes
Meshes are missing when using Static Batching with Scriptable Build Pipeline AssetBundles
How to reproduce:
1. Open the user’s attached project
2. Open scene Scenes/Loader
3. At the top of the Editor window, go to H4K -> Build AssetBundles (Scriptable Build Pipeline)
4. Press the Play button and go to the Game view
5. From the drop-down menu, select “Normal” and select Load Scene
6. Observe the displayed meshes
7. Select Unload
8. From the drop-down menu, select “Xmas” and select Load Scene
9. Observe the displayed meshes
Expected result: “Normal” and “Xmas” scenes display the same Meshes
Actual result: the Meshes are missing in the “Xmas” scene
Reproducible with: 2020.3.10f1, 2020.3.36f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17
Not reproducible with: 2019.4.40f1, 2020.3.9f1
Reproducible on: macOS 11.6
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Resolution Note (fix version 2020.3.45f1):
Fixed by another internal issue: UUM-11427: [Being Backported] Static Batching causes meshes to disapear in SBP
Resolution Note (fix version 2022.2.0b15):
Fixed by another internal issue: UUM-11427: [Being Backported] Static Batching causes meshes to disapear in SBP