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Votes

0

Found in

2022.3.58f1

6000.0.38f1

6000.1.0b6

6000.2.0a3

Issue ID

UUM-97497

Regression

No

[sw-unity-6-1] Code is executed twice in a Coroutine when "WaitUntil(() => Input.GetKeyDown())" is used with "while(true)"

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How to reproduce:
1. Open the "ReportingBugs.zip" project
2. Open the "WaitUntilScene" Scene
3. Enter Play Mode
4. Press the "F" key on your keyboard
5. Observe the Hierarchy

Expected result: One "Cube (Clone)" GameObject is instantiated
Actual result: Two "Cube (Clone)" GameObjects are instantiated

Reproducible in: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

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