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Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b6
6000.2.0a3
Issue ID
UUM-97497
Regression
No
[sw-unity-6-1] Code is executed twice in a Coroutine when "WaitUntil(() => Input.GetKeyDown())" is used with "while(true)"
How to reproduce:
1. Open the "ReportingBugs.zip" project
2. Open the "WaitUntilScene" Scene
3. Enter Play Mode
4. Press the "F" key on your keyboard
5. Observe the Hierarchy
Expected result: One "Cube (Clone)" GameObject is instantiated
Actual result: Two "Cube (Clone)" GameObjects are instantiated
Reproducible in: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
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