Search Issue Tracker
Fixed
Fixed in 2022.2.16f1
Votes
0
Found in
2022.2.12f1
Issue ID
UUM-31715
Regression
Yes
[MemoryProfiler] Graphics size is not shown for RenderTextures in 1.1.0-exp.1
Steps to reproduce:
1. Open any Project with Unity version 2022.2.x or newer
2. Make sure Memory Profiler Is installed via the manifest to use version 1.1.0-exp.1
3. Open Memory Profiler by going to Window → Analysis → Memory Profiler
4. Import and open the attached memory profiler snapshots
5. Find RenderTexture entries in Unity Objects or All Of Memory table
6. Observe their Native and Graphics sizes in the table and in the Selection Details panel when selected.
Compare these numbers to the numbers shown when using version 1.0 of the Memory Profiler
Expected result: The total memory shown for these should be about the same
Actual result: Their total memory value is shown as drastically decreased.
Reproducible with: 1.1.0-exp.1 (2022.2.7f1, 2023.2.0a7)
Not reproducible with: 1.0.0 (2022.2.7f1, 2023.2.0a7)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
- Reorderable ListView inside a ScrollView has a glitchy behavior when trying to reorder items
- Hidden method is opened in IDE when double clicking the log message in the Console that has the HideInCallstackAttribute
- Errors in the Console when creating a new "2D Platformer Microgame" template project
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
Add comment