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Won't Fix
Won't Fix in 2021.3.X
Votes
1
Found in
2021.3.6f1
Issue ID
UUM-8716
Regression
Yes
Masked image is permanently culled if enabled/disabled by script
How to reproduce:
1. Open project “MaskIssueRepro.zip“
2. Open "SampleScene" Scene (Assets > Scenes > SampleScene)
3. Open the Game window
4. In the Hierarchy window expand “Canvas” and “Mask” GameObjects
5. Select the “Image” GameObject and in the Inspector window open properties of the “Test” Script Component and choose “off”
6. Open properties of “Test” Script Component and choose “on”
7. Observe the Game view
Expected result: “Image” GameObject is visible
Actual result: “Image” GameObject is not visible
Reproducible with: 2021.3.6f1
Not reproducible with: 2020.3.37f1, 2021.3.5f1, 2022.1.0f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproduced on: macOS 12.4 (Intel)
Notes:
- Workaround is to disable and enable the “Canvas” Component
- In the FrameDebugger the Drawcall for the ChildCanvas is no longer dispatched
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Resolution Note:
This have been already closed as won't fix
Resolution Note (2021.3.X):
Not reproducible in multiple versions, including 2021.3 LTS - please re-open if the error occurs again and there is a new reproducible test!