Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.3.1
Issue ID
MARS-1092
Regression
No
[MARS] 3D asset gets anchored to the real world position instead of the Image marker
Reproduction steps:
1. Open the attached project "EpixARURPv2.zip"
2. Open the Scene "SampleScene"
3. Build and Run
4. Point the Camera at a picture
Expected result: A grey card pops up on top of the scanned image
Actual result: Nothing happens or a grey card pops up on the whole screen
Reproducible with: 1.3.1 (2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2)
Can't test with: 1.3.1 (2019.4.29f1) - erros when building
Reproducible with:
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, Oneplus OnePlus Nord, Android: 10, GPU: Adreno (TM) 620
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
Could not reproduce and no response from customer. Will reopen if we get more info.