Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
Issue ID
1097003
Regression
No
[Main] Crash on Loop until replaced RingBuffer mode when setting max particles to 0
How to reproduce:
1. Create a new Particle System.
2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer Mode to "Loop Until Replaced".
3. Set Max Particles value to 0.
Expected result: Unity does not crash.
Actual result: Unity crashes.
Reproducible with - 2019.1.0a1, 2018.3.0b2
Not reproducible with - 2018.2.9f1 and earlier (No ring buffer)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
- Reorderable ListView inside a ScrollView has a glitchy behavior when trying to reorder items
- Hidden method is opened in IDE when double clicking the log message in the Console that has the HideInCallstackAttribute
- Errors in the Console when creating a new "2D Platformer Microgame" template project
Add comment