Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0a6
2020.1.0a1
Issue ID
1182583
Regression
No
[LWRP] GameObject's shadow is not animated when Skinned Mesh Renderer's 'Shadows Only' property is selected
How to reproduce:
1. Open user's attached 'DE-Ghost.zip' project
2. Open SampleScene
3. Turn off 'Maximize on Play' in Game View
4. Enter Play Mode
5. Press 'W' key for a few seconds
Expected result: Shadow of GameObject is animated
Actual result: Shadow of GameObject is not animated
Reproducible with: 2019.2.5f1 (LWRP 6.9.0), 2019.3.0b3 (LWRP 7.0.1), 2020.1.0a4 ( LWRP 7.0.1)
Could not test: 2017.4, 2018.4 due to serialization, CS0162 errors, 2019.2.0a1, 2019.3.0a1 due to pink textures
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment