Search Issue Tracker
Fixed in 5.5.2
Votes
2
Found in
5.4.2p4
Issue ID
856264
Regression
Yes
[Mobile] Texture2DArray does not show textures on mobile devices
Reproduction Steps:
1. Open project
2. Run project in editor
3. Notice that Plane has some textures
4. Build to iOS device
5. Notice that textures on panel are not showing
Expected behaviour: Plane looks the same on device as in editor.
Actual result: On device Plane has no texture.
Reproduced on Graphical API GLES3 and Metal
Reproduced on versions: Unity 5.4.3p3, 5.5.0p1, 5.6.0b1
Did not reproduce on 5.3.7p2 (did not compile)
Reproduced on devices: iPad Mini 2 iOS 10.1.1, Samsung Galaxy S 6 edge[SM-G925F], Mali-T760MP8 , OS version 6.0.1
RESOLUTION:
The actual issue here is that the user is calling Texture2DArray.Apply() after copying data to it via CopyTexture(). This can't work -- CopyTexture() operates exclusively on data on GPU side, whereas Apply transfers data from CPU-side copy to GPU-side copy and overwrites it. Omitting the Apply() call results in expected behavior. The documentation has been fixed to reflect this requirement.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment