Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
3
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1187103
Regression
No
[iOS] Storyboard's referenced resources are not exported to Xcode project
How to reproduce:
1. Build the attached project for iOS
2. Open the Xcode project
3. Select the "LaunchScreen.storyboard" file
4. Notice, that the circle1.png is missing from Xcode project
Actual result: The storyboard's referenced image circle1.png is not imported into Xcode project.
Expected result: circle1.png is imported into Xcode project.
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0b6 2020.1.0a7
Notes:
- As a workaround, the referenced images can be added to "StreamingAssets" folder. (This way the images are imported to Xcode project and storyboard find the reference)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a5
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b6
Resolution Note (fix version 2018.4):
Fixed in 2018.4.22f1