Search Issue Tracker
Fixed
Fixed in 1.1.0
Votes
0
Found in [Package]
1.0.17
Issue ID
N4EBUG-45
Regression
No
InvalidOperationException is thrown when declaring a SnapshotDataLookupHelper in certain Namespaces
How to reproduce:
1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1"
2. Enter Play Mode
3. Observe the Console
Expected result: No errors are thrown in the Console
Actual result: The following errors are thrown in the Console:
"InvalidOperationException: The UNKNOWN_OBJECT_TYPE TestJob.JobData.snapshotDataLookupHelper.m_SnapshotDataLookupCache has not been assigned or constructed. All containers must be valid when scheduling a job."
Reproducible with: 1.0.17 (2022.3.11f1)
Reproduced on:
- MacOS Editor (13.5.2 Intel)
Notes:
- Changing the Namespace of the "PredictedSpawnClassificationSystem" script to not contain "GameFlow" can be used to avoid the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Add comment