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Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
22
Found in
2018.2.0b8
Issue ID
1051393
Regression
No
[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSourceFileMap()" at startup
Reproduction steps:
1. Open the project from the attached 'drive.google.com' link.
2. Go to "File > Build Settings" and remove an empty scene from the "Scenes In Build" list.
3. Select the 'BuildPipeline' asset in the Project view.
4. Set Build to iOS and click Build.
5. Open and build the Xcode project in the project folder > Target > iosbuild.
Actual behavior:
- Crash
- Full call stack attached in the Edit below.
--
* frame #0: 0x0000000101cc6e20 `il2cpp::utils::Debugger::InitializeTypeSourceFileMap() at Debugger.cpp:120 [opt]
frame #1: 0x0000000101cc7188 `il2cpp::utils::Debugger::Start() at Debugger.cpp:146 [opt]
frame #2: 0x0000000101cbfb5c `il2cpp::vm::Runtime::Init(char const*, char const*) + 2576
frame #3: 0x0000000101478e30 `::InitializeIl2CppFromMain() at MonoManager_Il2Cpp.cpp:257 [opt]
frame #4: 0x0000000100e641e8 `::UnityInitApplicationNoGraphics() at LibEntryPoint.mm:177 [opt]
frame #5: 0x00000001000f7b60 `::-[UnityAppController application:didFinishLaunchingWithOptions:](self=0x0000000106d73d20, _cmd=<unavailable>, application=<unavailable>, launchOptions=<unavailable>) at UnityAppController.mm:263 [opt]
--
Reproduced with:
2018.2.0b10
Not reproducible with:
2017.4.6f1, 2018.1.7f1
Note:
- Possibly a regression, but it may be a project compatibility issue with older Unity versions using custom builder.
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jpmorgan_bfg
Sep 14, 2018 18:30
Just reproduced this while building with 2018.2.7f1
Josepht45
Sep 10, 2018 16:08
Issue still here in version 2018.2.7f1
alonso_actionreaction
Sep 03, 2018 18:20
Still having this issue in 2018.2.6f1
Josepht45
Sep 03, 2018 12:56
2018.2.6 has the same issue.
BIMG
Aug 28, 2018 09:44
The same issue in 2018.2.5f1
QualityJohn_TT
Aug 21, 2018 08:34
I've been able to work around the issue by turniong off the BuildOptions.AllowDebugging flag in our debug build config
QualityJohn_TT
Aug 20, 2018 14:07
I'm seeing the same on Unity versions 2018.2.2f1 2018.2.3f1 and Unity 2018.2.4f1
Does not affect builds in Release configuration
inelisoni_unity
Aug 16, 2018 11:06
We have the same issue.
Using Unity 2018.2.0f2
MapMan
Aug 09, 2018 14:20
Also should mention that I'm using .NET standard 2.0 backend.
MapMan
Aug 09, 2018 14:20
Also reproduced in 2018.2.0f2 BUT only when building with Cloud Build. Building locally from a mac works just fine.