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Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
22
Found in
2018.2.0b8
Issue ID
1051393
Regression
No
[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSourceFileMap()" at startup
Reproduction steps:
1. Open the project from the attached 'drive.google.com' link.
2. Go to "File > Build Settings" and remove an empty scene from the "Scenes In Build" list.
3. Select the 'BuildPipeline' asset in the Project view.
4. Set Build to iOS and click Build.
5. Open and build the Xcode project in the project folder > Target > iosbuild.
Actual behavior:
- Crash
- Full call stack attached in the Edit below.
--
* frame #0: 0x0000000101cc6e20 `il2cpp::utils::Debugger::InitializeTypeSourceFileMap() at Debugger.cpp:120 [opt]
frame #1: 0x0000000101cc7188 `il2cpp::utils::Debugger::Start() at Debugger.cpp:146 [opt]
frame #2: 0x0000000101cbfb5c `il2cpp::vm::Runtime::Init(char const*, char const*) + 2576
frame #3: 0x0000000101478e30 `::InitializeIl2CppFromMain() at MonoManager_Il2Cpp.cpp:257 [opt]
frame #4: 0x0000000100e641e8 `::UnityInitApplicationNoGraphics() at LibEntryPoint.mm:177 [opt]
frame #5: 0x00000001000f7b60 `::-[UnityAppController application:didFinishLaunchingWithOptions:](self=0x0000000106d73d20, _cmd=<unavailable>, application=<unavailable>, launchOptions=<unavailable>) at UnityAppController.mm:263 [opt]
--
Reproduced with:
2018.2.0b10
Not reproducible with:
2017.4.6f1, 2018.1.7f1
Note:
- Possibly a regression, but it may be a project compatibility issue with older Unity versions using custom builder.
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sschilp
Aug 02, 2018 15:04
We have the same issue.
Using Unity 2018.2.0f2
aianovskyi
Jul 31, 2018 12:35
We have the same issue in 2018.2.1f1