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Fixed in 2018.3.X

Fixed in 2018.2.X

Votes

22

Found in

2018.2.0b8

Issue ID

1051393

Regression

No

[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSourceFileMap()" at startup

IL2CPP

-

Reproduction steps:
1. Open the project from the attached 'drive.google.com' link.
2. Go to "File > Build Settings" and remove an empty scene from the "Scenes In Build" list.
3. Select the 'BuildPipeline' asset in the Project view.
4. Set Build to iOS and click Build.
5. Open and build the Xcode project in the project folder > Target > iosbuild.

Actual behavior:
- Crash
- Full call stack attached in the Edit below.

--
* frame #0: 0x0000000101cc6e20 `il2cpp::utils::Debugger::InitializeTypeSourceFileMap() at Debugger.cpp:120 [opt]
frame #1: 0x0000000101cc7188 `il2cpp::utils::Debugger::Start() at Debugger.cpp:146 [opt]
frame #2: 0x0000000101cbfb5c `il2cpp::vm::Runtime::Init(char const*, char const*) + 2576
frame #3: 0x0000000101478e30 `::InitializeIl2CppFromMain() at MonoManager_Il2Cpp.cpp:257 [opt]
frame #4: 0x0000000100e641e8 `::UnityInitApplicationNoGraphics() at LibEntryPoint.mm:177 [opt]
frame #5: 0x00000001000f7b60 `::-[UnityAppController application:didFinishLaunchingWithOptions:](self=0x0000000106d73d20, _cmd=<unavailable>, application=<unavailable>, launchOptions=<unavailable>) at UnityAppController.mm:263 [opt]
--

Reproduced with:
2018.2.0b10

Not reproducible with:
2017.4.6f1, 2018.1.7f1

Note:
- Possibly a regression, but it may be a project compatibility issue with older Unity versions using custom builder.

Comments (12)

  1. sschilp

    Aug 02, 2018 15:04

    We have the same issue.
    Using Unity 2018.2.0f2

  2. aianovskyi

    Jul 31, 2018 12:35

    We have the same issue in 2018.2.1f1

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