Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.1.0
Issue ID
1139253
Regression
No
[HDRP] Skybox rotation depends on Scene View Camera rotation when Scene Lighting is off
How to reproduce:
1. Open attached project "New Unity Project (4).zip"
2. Open Scene View Window
3. Disable Scene Lighting
4. Rotate Scene View Camera up and down with Right Mouse Button
Expected result: Rotation of the skybox doesn't change
Actual result: Rotation of the skybox changes
Reproducible with - 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Could not test with - 2017.4 (SRP was not implemented)
Package reproducible with - 2.0.6, 4.1.0
Could not test with the package - 2.0.5 (Project does not load correctly)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
Resolution Note:
This is working as intended for now. Procedural sky is dependent on main directional light direction and when disabling scene lighting, the light is tied to the camera, giving this result.