Search Issue Tracker
Fixed in 12.x.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1348259
Regression
No
[HDRP] RTGI denoiser shifts towards green when it's enabled for the first time
Repro steps :
1. Open attached project (search in the case for "Repro project")
2. From the Project tab, open Assets/Scenes/SampleScene.unity
3. In the Hierarchy tab, select GI
4. In the Inspector tab, switch Tracing Mode from Ray Marching to Ray Tracing
Expected results: Mode is switched to Ray Tracing and the colors remain the same
Actual results: GI becomes ray-traced but also shifts toward a greener color
Reproducible with: 2021.2.0b4, 2022.1.0a2 (HDRP 12.0.0)
Couldn't test with: 2018.4.36f1 as it requires outdated versions of HDRP, 2019.4.29f1 (HDRP 7.6.0), 2020.3.14f1 (HDRP 10.5.0), 2021.1.15f1 (HDRP 11.0.0) as there is no way to change from Ray Marching to Ray Tracing
Additional info :
- Without denoiser on, you can't see the green hue, so might be related in a way
- If you disable the effect and re-enable it, there's no issue anymore, the color is now correct again
- To be able to repro again, the Tracing Mode needs to be switched to Ray Marching, and the project has to be relaunched
Environment :
- Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
Resolution Note (fix version 12.x.x):
Fixed in 2022.1.0a6