Search Issue Tracker
Fixed in 7.1.2
Fixed in 6.9.2
Votes
0
Found in [Package]
Issue ID
1183200
Regression
No
[HDRP] Maximum Light Count takes into account far distant lights not visible on screen
Steps to reproduce:
1. Open attached project
2. Select HDRenderPipelineAsset
3. Observe the Lights sections Maximum Punctual on Screen is set to 10
4. Check scene view and move the camera away from the far distant plane
5. Notice that all lights appear/disappear when the camera is also in far distant plane view
Expected result: Maximum Light Count should not take into account far distant lights not visible on the screen
Reproduced in: 2020.1.0a4, 2019.1.3f1
Packages reproduced in: 7.2.0, 5.13.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Add comment