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Won't Fix

Votes

0

Found in

2020.3.35f1

2021.3.6f1

2022.1.9f1

2022.2.0b1

Issue ID

UUM-3330

Regression

No

[HDRP] [DXR] TextMeshPro SG compilation errors when enabling Path Tracer

-

Version tested:: 2020.3.31f1 + HDRP 10.8.1 + TMP 3.2.0-pre4 (stored locally in repro project)

Steps to reproduce:

1) Open attached project, OutdoorsDXRScene
2) Make sure TMP object in the scene uses TMP_SDF-HDRP LIT or TMP_SDF-HDRP UNLIT Shader Graphs
3) Enable Path Tracer in the scene
4) Observe SG compilation errors and TMP object not being rendered properly

Errors:

Shader error in 'TextMeshPro/SRP/TMP_SDF-HDRP LIT': no matching function for call to 'GetSurfaceNormal_float' at 13637(13) (on d3d11)

Shader error in 'TextMeshPro/SRP/TMP_SDF-HDRP LIT': unknown type name 'texture2D'; did you mean 'texture'? at Pro/Shaders/SDFFunctions.hlsl(25) (on d3d11)

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

Comments (1)

  1. Ciryus

    Sep 01, 2022 09:08

    Hi,
    facing this problem too on Console platforms.
    To fix that change texture2D to Texture2D in parameter types in the GetSurfaceNormal_float in SDFFunctions.hlsl(25).
    It was:
    void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal)

    It will then be:
    void GetSurfaceNormal_float(Texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal)

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