Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.1.x
Issue ID
1184492
Regression
No
[HDRP] Black objects in standalone build with enabled Shadowmasks
Versions tested: 2020.1.0a4 + 7.2.0 (HDRP/Staging)
Steps to repro:
1) Open attached project (fix manifest.json package paths if needed)
2) Open the project, build it and run
3) Observe black box
Expected results: box should be shaded properly
Notes: Settings box object to Static mode resolves the issue. Setting Lighting Mode to Baked Indirect resolves the issue as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note:
This is only in a very specific case that will probably never occur in real world situations.