Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.2.0
Issue ID
1183976
Regression
No
[HDRP] Assigning incorrect files to Chromatic Aberration will break rendering
Reproduction steps:
1) Open any HDRP project
2) Add Chromatic Aberration to your Volume
3) Assign attached file to Spectral Lut spot
4) Rendering breaks, error in console
Additional information:
This was found when I accidentally assigned LUT file that was intended for Tonemapping override, to Chromatic Aberration override. I understand that CA should not work with incorrect assets, but also it should not break rendering,
Error:
Compute shader (UberPost): Property (_ChromaSpectralLut) at kernel index (3) has mismatching texture dimension (expected 2, got 3)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
I would say it is by design, generally you cannot expect rendering to work if the pipeline does not compile. Letting it silently fail instead of actively fail sounds more dangerous.