Search Issue Tracker

Won't Fix

Votes

3

Found in

2020.3.35f1

2021.3.3f1

2022.2.0a17

2023.1.0a1

2023.2.0a1

Issue ID

UUM-1360

Regression

No

HDR Reflection Probe encoding takes much longer on Android when set to Normal

-

How to reproduce:
1. Open a new project
2. Create an empty GameObject
3. Add A Reflection Probe Component to that GameObject
4. Set 1024 Resolution in Reflection Probe Component
5. Click Bake in the Inspector
6. Switch the Target Platform in Build Settings to Android and repeat the steps above

Expected result: Bake loading time when Target Platform is Windows is the same when Target Platform is set to Android
Actual result: Bake loading time is 5 times longer when Target Platform is set to Android in contrast to when it is set to Windows Standalone

Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3, 2023.1.0a1

 

Note:
* Does not reproduce is the HDR switch is off.
* Does not reproduce when HDR Cubemap Encoding is set to High or Low. Only reproduces with Normal

  1. Resolution Note:

    Reflection probe bugs have been deprioritized for the current releases as we're looking towards a more holistic solution.

Comments (1)

  1. impheris

    Jan 16, 2022 06:22

    i can not believe this still happens from 2015 to 2022

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.