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Won't Fix

Votes

11

Found in

2017.4.29f1

2019.3

Issue ID

1172046

Regression

No

[Google Play Console] Crash of nativeRestartActivityIndicator appears when aab is uploaded to Google Play and built to Android

Mobile

-

To reproduce:
1. Open attached project
2. Create Keystore
3. Build the appBundle (Google Play)
4. Open Google Play console
5. Press button "create application"
6. In App releases window find Internal test section and press manage
7. Press Create release and upload your built aab file ( in the bottom press Save button)
8. Write and add all needed information in Store listing, Content rating, App content Pricing&distribution
9. Go back to App release window and press EDIT RELEASE
10. In the bottom press REVIEW > START ROLLOUT TO INTERNAL TEST > CONFIRM
11. Go to Pre-launch report and wait till the testing is done
12. Go to Stability section and you can see all the crash errors

NOTE: You can find the 1172046testingwith2019.3 created apk in google play console (just choose it and press Pre-launch report)

Actual result: After testing is finished errors of java.lang.UnsatisfiedLinkError: No implementation found for void com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator() appear
Expected result: There should be no errors and crashes

Reproduced with: 2017.4.30f1; 2019.3.0a10

Tested with:
Tested with Google Play Console devices

Things to note from user:
1. We're supporting all ABIs
2. We're using gradle to manage Android dependencies (see mainTemplate)
3. We support the use of Googles Game Test Loops, this has knock on effects to how Google runs the pre launch report since it will attempt to launch your game with the Game Loop intent and provided scenario data (see manifest file)
4. We have forced our editor to target API 28 by changing the project settings file manually
5. We have forced the use of build tools to 28.0.3 since Unity seemed to pick 28.0.0 by default which has a few bugs we needed to avoid

  1. Resolution Note (2017.4.0):

    Fixed on Google side.
    > We found the bug in the Google test loops and it has been fixed in production a couple of weeks ago.

Comments (2)

  1. fdbonillab

    Sep 04, 2019 18:47

    hello, I think I have the same error, did you use il2cpp backscripting? and you checked the 3 architectures, armv7 arm64 and x86, if so we have the same error

  2. unity_aJqj5LLUZWOU2g

    Aug 06, 2019 06:25

    my case with aab

    java.lang.Error: FATAL EXCEPTION [main]
    Unity version : 2018.4.4f1
    Device model : samsung SM-G973F

    Caused by
    at com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator (UnityPlayer.java)
    at com.unity3d.player.UnityPlayer.resume (UnityPlayer.java:23)
    at com.unity3d.player.UnityPlayerActivity.onResume (UnityPlayerActivity.java:5)
    at com.onevcat.uniwebview.AndroidPlugin.onResume (AndroidPlugin.java:69)
    at xxxxxxxxxxx.unity_plugins.MainActivity.onResume (MainActivity.java:84)

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