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Fixed in 10.2.0
Votes
0
Found in [Package]
2018.4
2019.4.0f1
2020.2
Issue ID
1255951
Regression
No
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Cube GameObjects
Expected result: GameObjects using the same Shader with different property values appear differently when SRP Batcher is enabled or disabled
Actual result: GameObjects using the same Shader with different property values appear the same when SRP Batcher is enabled
Reproducible with: 2019.4.5f1 (7.3.1, 7.4.1), 2020.1.0f1, 2020.2.0a18 (8.2.0, 9.0.0-preview.33)
Couldn't test with: 2018.4.25f1 (Visual artifacts when downgrading)
Workaround: Disable SRP Batcher in the HDRP Asset through the Inspector's Debug mode
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Resolution Note (fix version 10.2.0):
Fixed package available in Unity 2020.2.0b8 and above