Search Issue Tracker
Fixed
Fixed in 10.0.2
Votes
0
Found in [Package]
10.0.0
Issue ID
DANB-498
Regression
No
Fill tessellation doesn't work and Warnings logged for Closed 2D Shapes when C# Job is used
How to reproduce:
1. Create a 2D Project
2. In Hierarchy right click and create 2D Objects > Sprite Shape > Closed Shape
3. Select it in Hierarchy and check in Inspector that "Fill Tessellation (C# Job)" is checked and click the Edit Spline button
4. In Scene View move the pivot points so that the splines intersect
Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Note: Issue is reproducible in 2021.3, but no Warnings are logged in the Console
Warning message: "Fill tessellation (C# Job) encountered errors. Please disable it to use default tessellation for fill geometry.
UnityEngine.U2D.SpriteShapeController:LateUpdate () (at ./Library/PackageCache/com.unity.2d.spriteshape@10.0.1/Runtime/SpriteShapeController.cs:614)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 10.0.2):
Fix for this issue is available on 2D SpriteShape package 10.0.2 and above