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Won't Fix
Votes
0
Found in [Package]
4.1.1
Issue ID
FBX-246
Regression
No
[FBX Exporter] Unity Crashes when exporting FBX outside of the Assets folder
How to reproduce:
1. Open uploaded "ExportFBXBug" project
2. Open SampleScene
3. Right-click on "ProblemFBX" GameObject in the hierarchy
4. Choose Export to FBX
5. Set Export Path to any except Assets folder
6. Export
Expected result: FBX Exports
Actual result: Unity Crashes
Reproducible with: 4.0.1 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1), 4.1.0 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1), 4.1.1 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Note: Selecting "Core" Mesh after expanding the "ProblemFBX" file in the project also crashes Unity (might be related to this crash)
Stack Trace:
0x00007ffdf784e798 (UnityFbxSdkNative) SWIGRegisterStringCallback_Globals
0x00007ffdf78477ea (UnityFbxSdkNative) SWIGRegisterStringCallback_Globals
0x00007ffdf77b490d (UnityFbxSdkNative) CSharp_AutodeskfFbx_FbxLayerElementArray_Add__SWIG_4___
0x000002647544b2e6 (Mono JIT Code) (wrapper managed-to-native) Autodesk.Fbx.NativeMethods:FbxLayerElementArray_Add__SWIG_4 (System.Runtime.InteropServices.HandleRef,Autodesk.Fbx.FbxVector4)
0x000002647544b01b (Mono JIT Code) \[FbxLayerElementArray.cs:77] Autodesk.Fbx.FbxLayerElementArray:Add (Autodesk.Fbx.FbxVector4)
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
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