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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
19
Found in
2019.3.0b2
2019.3.0b4
2020.1.0a2
Issue ID
1187410
Regression
Yes
"Failed to load window layout" error window is shown when trying to open projects and specific regional format is chosen
Steps to reproduce:
1. Open Control Panel -> Region
2. Change Format to Turkish (Turkey)
3. Create a new project or open an existing one
Expected result: Project is opened
Actual result: "Failed to load window layout" error window is shown and only "Quit" button works
Reproducible with: 2019.3.0b2, 2019.3.0b6, 2020.1.0a2, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.10f1, 2019.2.9f1, 2019.3.0b1, 2020.1.0a1
Workaround: Change your operating system "Region & Language" settings to English (United States)
Notes:
- The bug is also reproducible with formats: Turkish (Cyprus), Azerbaijani (Latin, Azerbaijan), Azerbaijani (Cyrillic, Azerbaijan)
- "Revert Factory Settings" and "Load Default Layout" buttons just go back to the same "Failed to load window layout" error window
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atmikes1234
Sep 17, 2020 17:25
The Workaround DOES NOT work! I changed all possible settings (language, region, country etc.) to english (us), restarted computer, also tried some of the suggestions from the comments, but nothing helped. This happened the first time, when i updated to 2020.1.5f1. I can open my old projects, but cannot create a new one.
kasd100
Sep 17, 2020 13:01
These are steps for a manual reset, this worked for me. After you perform these steps and get into the project, go to Layouts (top right) > More > Save to disk. This will save your onto your computer. If the problem arises again, copy the saved layout, into the same folder shown below and rename it CurrentLayout-default and delete the corrupted old one
When you get to the 3 options
1) Press [Load Default Layout]
(Unity copies the correct default layout to CurrentLayout-default.dwlt)
2a)Unity complains that it still cannot load the layout
2b) Press Load Default Layout. (this fixes the file)
3a) Copy the now correct CurrentLayout-default.dwlt somewhere (you can find the correct file, when you go to the folder you save your projects in, and enter the folder with the project name that you are trying to access, find “ CurrentLayout-default.dwlt” and copy it onto your computer somewhere.
4) Press Quit
(Unity corrupts the file during quitting)
5) Copy back the newly saved CurrentLayout-default.dwlt into the same place you got it from and delete the old corrupted one
6) Start Unity again
developers_unity222
Sep 17, 2020 11:48
I was able to fix the bug with this answer :
https://gamedev.stackexchange.com/questions/103025/where-does-unity-save-the-editor-window-layouts
I hope this can help.
developers_unity222
Sep 17, 2020 11:04
The solution did not work. I can't believe that changing the "Region and Language" could be a solution.
Occurred to me in version 2020.1.6f and 2020.1.5f on MacOs Catalina version 10.15.6 (19G2021)
Nimi142
Sep 16, 2020 20:55
Occurred to me in version 2020.1.6f while making a new 2d game.
hmortensen2907
Sep 16, 2020 15:02
Deleting Unity, Unity Hub and UnityHub folders from
%USERPROFILE%\AppData\Roaming\
Solved it for me. :)
!! Be aware this will probably reset all custom settings you have in Unity !!
turbolek
Sep 16, 2020 10:14
Still facing this issue in 2020.1.4f1 regardless the Region setting
Svalinn85
Sep 15, 2020 16:56
As soon as I upgraded to version 2020.1.4f1 thjis error started to wtop every single unity project from working. Tried the solution but it doesn't work. Tried other solutions found on the net but they do not work. Unity is not usable at the moment for me.
tclancey
Sep 15, 2020 10:16
Still happens with 2020.1.4 WITHOUT any localisation changes.
MagendanzC
Sep 14, 2020 17:52
I still have several of my students running into this issue. What's the workaround if they're already in English (USA)?