Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
489170
Regression
No
External: Mouse scroll wheel events not recognised in fullscreen mode using some third party mice.
Mouse scroll wheel events not recognised in FF fullscreen.
Testing 3.5.6 and manual runtime input testing project.
Repro Steps:
1. Launch Unity 3.5.6 latest build with manual runtime tests project
2. Install 3.5.6 webplayer
3. Build WebPlayer
4. Launch in FF latest and progress to mouse scroll wheel test in FS
5. Observe input not recognised in FS
Desired outcome: Input to be recognised in FS.
Note: Input was recognised in windowed mode.
Output log file attached.
10.7 OS X.
Repeated steps with 3.5.5 released build and the issue is still present.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment