Search Issue Tracker
Active
Under Consideration for 1.2.X, 7000.0.X
Votes
0
Found in [Package]
1.1.0-exp.1 - Entities
1.2.X
7000.0.0a1
Issue ID
ECSB-727
Regression
No
[Entities] Content fails to load in Player when using ENABLE_CONTENT_DELIVERY
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/boot.unity” Scene
3. In Hierarchy, select “GameObject” GameObject
4. In Inspector, edit the Url Root to the path of the “Build-RemoteContent” folder in the project
5. In Inspector, edit the Cache Path to the “content-cache“ folder in the project
6. Click Assets > Publish > Content Update
7. Create a new folder and name it “Build”
8. Select “Build“ folder
9. Open Build Settings (File > Build Settings)
10. Click Build and Run
11. Select “Build” folder
12. Observe the Player
Expected result: Content is rendered
Actual result: Content is not rendering, and the error “Invalid scene id: a54062c6619a0ca44a7040e9a92ae686: 102900000“ is present
Reproducible with: 1.0.10 (2022.3.11f1), 1.1.0-exp.1 (2022.3.11f1)
Could not test with: 1.0.8 (2022.3.11f1) (Assets\AssetManagement\AssetLoadingSystem.cs(48,85): error CS1061: 'EntitySceneReference' does not contain a definition for 'IsReferenceValid' and no accessible extension method 'IsReferenceValid' accepting a first argument of type 'EntitySceneReference' could be found)
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- To see the expected results, in Edit > Project Settings > Player, at Scripting Define Symbols remove ENABLE_CONTENT_DELIVERY then press Apply. Content should now be rendered after building the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment