Search Issue Tracker
Duplicate
Votes
1
Found in
3.5.2f2
Issue ID
467004
Regression
No
[Unwrap] Highly tesselated mesh takes too much time in Unwrap
Steps to reproduce :
- create a new project and import the assets attached
- select the landschaft.fbx and click Generate Lightmap UV's in the Inspector
- click apply and notice Unity crashes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
This is a duplicate of issue #594841