Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.6f1, 2023.1.0a18
Votes
0
Found in
2021.3.3f1
2022.1.5f1
2022.2.0a17
Issue ID
UUM-561
Regression
No
Deleting a ShaderGraph keeps its exposed properties
Repro steps:
1. Import the attached package and open the VFX
2. Observe the exposed float and color properties in the output
3. Delete the Shadergraph asset
4. Observe the exposed properties are still displayed in the VFX Output
5. Re-compile the graph and observe the console error:
New VFX : Exception while compiling expression graph: System.InvalidOperationException: Sequence contains no matching element
Expected outcome:
The VFX Output to remove the no longer existing exposed properties
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note (fix version 2023.1.0a18):
Verified on 2023.1.0a18
Resolution Note (fix version 2022.3.6f1):
Verified in version 2022.3.6f1