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Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.13f1
2023.3.0b10
Issue ID
UUM-65255
Regression
No
Custom fonts aren’t applied to TextMeshPro Text when using <font> tag
How to reproduce:
1. Open the user’s attached “UnityDebug.zip” project
2. Observe the text in the Game window
Expected result: Text has font applied
Actual result: Text doesn’t have font applied
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.13f1, 2023.3.0b10
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- reproducible with TextMeshPro 3.0.6, 4.0.0-pre.2
- reproducible with other fonts
- reproducible after using Asset Font Creator and adding a font to TextMesh Pro “Fallback Font Assets List” in Project Settings
- reproducible in the Editor and Standalone Player (macOS)
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Resolution Note:
TMP Settings asset must be places under the Resources folder in order for this to work. A "/' is also missing from the font path. See http://digitalnativestudios.com/textmeshpro/docs/settings/#font