Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
106
Found in
5.0.0f4
Issue ID
678384
Regression
No
[PLM] Lightmapping ignores lights culling mask
To reproduce:
1. Open attached project "CullingMask"
2. Open scene 1
3. Let it bake
4. Notice that lightmap is baked for all static objects, even though light has Culling mask set to Nothing
5. Change lights baking to Dynamic
6. Wait for bake
7. Scene isn't lighted, but irradiance is still present
Comments (43)
-
Anisoft
May 22, 2015 13:27
I'm having the same problem.
-
damonpidhajecky
Apr 01, 2015 23:50
I'm running into the same issue. Easily reproducible as described by JNT.
-
jnt
Mar 11, 2015 13:07
Trying to bake to 2 parts of a scene with 2 different-coloured directional lights, culling mask definitely not working with baked lights, only works with realtime.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
- Text is culled by size when Content Size Fitter is small and rich text is used
Resolution Note (2020.2.X):
Postponed. Missing feature.